Spodbujanje latentne ustvarjalnosti s hitrim prototipiranjem
DOI:
https://doi.org/10.3986/Traditio2017460204Ključne besede:
creativity, rapid prototyping, design thinking, workshop, education // ustvarjalnost, hitro prototipiranje, dizajnerski pristop, delavnica, izobraževanjePovzetek
The purpose of this paper is to better understand the role of group-based prototyping workshops in unlocking latent creativity or stimulating creative expression in adults. Our findings indicate that hands-on exercises might be an effective way to unleash creativity in adults who perceive themselves predominantly as non-creatives. The heterogeneity of groups positively affected the level of creativity as a collective process.
***
Namen tega prispevka je bolje razumeti vlogo skupinske prototipne delavnice pri spodbujanju latentne ustvarjalnosti. Rezultati nakazujejo, da so lahko praktične vaje učinkovit način za spodbujanje ustvarjalnosti pri odraslih, ki se sami sicer pretežno dojemajo kot neustvarjalne. Na stopnjo ustvarjalnosti kot skupinskega procesa je pozitivno vplivala heterogenost skupin.
Prenosi
Literatura
Ainsworth-Land, George T. and Beth Jarman. 1993. Breakpoint and Beyond: Mastering the Future—Today. New York: Harper Business.
Barron, Frank. 1969. Creative Person and Creative Process. New York: Holt, Rinehart and Winston.
Beghetto, Ronald A. 2005. Does Assessment Kill Student Creativity? The Educational Forum 69 (2): 254–263. DOI: http://dx.doi.org/10.1080/00131720508984694
Berglund, Anders and Larry Leifer. 2012. For Whom are We Prototyping?: A Review of the Role of Conceptual Prototyping in Engineering Design Creativity. In: Alex Duffy, Yukari Nagai and Toshiharu Taura (eds.), Proceedings of the 2nd International Conference on Design Creativity: Volume 2. Glasgow: The Design Society, 201–208.
Blanchard, Kendall. 1995. The Anthropology of Sport: An Introduction. A Revised Edition. Westport, CT: Bergin and Garvey.
Boehm, Barry W., Terence E. Gray and Thomas Seewaldt. 1984. Prototyping Versus Specifying: A Multiproject Experiment. IEEE Transactions on Software Engineering 10 (3): 473–484. DOI: http://dx.doi.org/10.1109/TSE.1984.5010238
Brown, Tim. 2008. Design Thinking. Harvard Business Review 86 (6): 84.
Burke, Catherine. 2007. Inspiring Spaces: Creating Creative Classrooms. Curriculum Briefing 5 (2): 35–39.
Bush, Rita M. 2017. Serious play. Games and Culture 12 (3): 227–232. DOI: http://dx.doi.org/10.1177/1555412016675728
Campbell, Donald T. and Julian C. Stanley. 1963. Experimental and Quasi-Experimental Designs for Research. Chicago: Rand McNally College.
Cankar, Franc et al. 2013. Schools and promotion of innovation. Croatian Journal of Education: Hrvatski časopis za odgoj i obrazovanje 15 (sp. ed. 2): 179–211.
Cankar, Franc et al. 2011. Povezanost regionalnega razvoja in učnih dosežkov učencev [Correlation Between Regional Development and Primary School Pupils’ Academic Achievment in Slovenia]. Pedagoška obzorja 26 (3): 115–132.
Carbon, Claus-Christian and Helmut Leder. 2005. The Repeated Evaluation Technique (RET): A Method To Capture Dynamic Effects of Innovativeness and Attractiveness. Applied Cognitive Psychology 19 (5): 587–601. DOI: http://dx.doi.org/10.1002/acp.1098
Carlgren, Lisa, Ingo Rauth and Maria Elmquist. 2016. Framing Design Thinking: The Concept in Idea and Enactment. Creativity and Innovation Management 25 (1): 38–57. DOI: http://dx.doi.org/10.1111/caim.12153
Carroll, Maureen et al. 2010. Destination, Imagination and the Fires Within: Design Thinking in a Middle School Classroom. International Journal of Art and Design Education 29 (1): 37. DOI: http://dx.doi.org/10.1111/j.1476-8070.2010.01632.x
Casakin, Hernan Pablo. 2007. Metaphors in Design Problem Solving: Implications for Creativity. International Journal of Design 1 (2): 21–33.
Cassim, Fatima. 2013. Hands On, Hearts On, Minds On: Design Thinking Within an Education Context. International Journal of Art and Design Education 32 (2): 190–202. DOI: http://dx.doi.org/10.1111/j.1476-8070.2013.01752.x
Cheung, Chau-Kiu et al. 2003. Creativity of University Students: What Is the Impact of Field and Year of Study? Journal of Creative Behavior 37 (1): 42–63. DOI: http://dx.doi.org/10.1002/j.2162-6057.2003.tb00825.x
Coughlan, Peter, Jane Fulton Suri and Katherine Canales. 2007. Prototypes as (Design) Tools for Behavioral and Organizational Change: A Design-Based Approach to Help Organizations Change Work Behaviors. The Journal of Applied Behavioral Science 43 (1): 122–134. DOI: http://dx.doi.org/10.1177/0021886306297722
Csikszentmihalyi, Mihaly. 2009. Creativity: Flow and the Psychology of Discovery and Invention. New York: HarperCollins.
Daly, Shanna R., Erika A. Mosyjowski and Colleen M. Seifert. 2014. Teaching Creativity in Engineering Courses. Journal of Engineering Education 103 (3): 417–449. DOI: http://dx.doi.org/10.1002/jee.20048
Davies, Dan et al. 2013. Creative Learning Environments in Education—A Systematic Literature Review. Thinking Skills and Creativity 8 (0): 80–91. DOI: http://dx.doi.org/10.1016/j.tsc.2012.07.004
Edmondson, Amy C. 2011. Strategies for Learning from Failure. Harvard Business Review 89 (4): 48–55.
Esjeholm, Bjørn-Tore. 2015. Design Knowledge Interplayed with Student Creativity in D&T Projects. International Journal of Technology and Design Education 25 (2): 227–243. DOI: http://dx.doi.org/10.1007/s10798-014-9280-1
Evans, Marshall K. 1967. Corner on Creativity Market. SAM Advanced Management Journal 32 (1): 36–40.
Fernandes, António Augusto et al. 2009. Structured Methods of New Product Development and Creativity Management: A Teaching Experience. Creativity & Innovation Management 18 (3): 160–175. DOI: http://dx.doi.org/10.1111/j.1467-8691.2009.00529.x
Florida, Richard L. 2002. The Rise of the Creative Class: And How It’s Transforming Work, Leisure, Community and Everyday Life. New York: Basic Books.
Fouché, Jaunine. 2013. Rethinking Failure. The Science Teacher 80 (8): 45–49. DOI: http://dx.doi.org/10.1007/s11251-009-9093-x
Guilford, Joy Paul. 1950. Creativity. American Psychologist 5 (9): 444–454. DOI: http://dx.doi.org/10.1037/h0063487
Gustina, Charles and Rebecca Sweet. 2014. Creatives Teaching Creativity. International Journal of Art & Design Education 33 (1): 46–54. DOI: http://dx.doi.org/10.1111/j.1476-8070.2014.01778.x
Hadida, Allègre L. 2013. Let Your Hands Do the Thinking!: Lego Bricks, Strategic Thinking and Ideas Generation Within Organizations. Strategic Direction 29 (2): 3–5. DOI: http://dx.doi.org/10.1108/02580541311297976
Hannah, Rachel, Shraddha Joshi and Joshua D. Summers. 2012. A User Study of Interpretability of Engineering Design Representations. Journal of Engineering Design 23 (6): 443–468. DOI: http://dx.doi.org/10.1080/09544828.2011.615302
Harvey, Sarah. 2014. Creative Synthesis: Exploring the Process of Extraordinary Group Creativity. Academy of Management Review 39 (3): 324–343. DOI: http://dx.doi.org/10.5465/amr.2012.0224
Herne, Steve et al. 2013. Technology, Learning Communities and Young People: The Future Something Project. International Journal of Art & Design Education 32 (1): 68–82. DOI: http://dx.doi.org/10.1111/j.1476-8070.2013.01738.x
Hinthorne, Lauren Leigh and Katy Schneider. 2012. Playing with Purpose: Using Serious Play to Enhance Participatory Development Communication in Research. International Journal of Communication 6 (1): 2801–2824.
Houde, Stephanie and Charles Hill. 1997. What Do Prototypes Prototype? In: Martin G. Helander, Thomas K. Landauer and Prasad V. Prabhu (eds.), Handbook of Human-Computer Interaction. 2nd ed. Amsterdam: Elsevier, 367–381. DOI: http://dx.doi.org/10.1016/b978-044481862-1/50082-0
Howard, Thomas J., Stephen J. Culley and Elies Dekoninck. 2008. Describing the Creative Design Process by the Integration of Engineering Design and Cognitive Psychology Literature. Design Studies 29 (2): 160–180. DOI: http://dx.doi.org/10.1016/j.destud.2008.01.001
Kapur, Manu. 2008. Productive Failure. Cognition and Instruction 26 (3): 379–424. DOI: http://dx.doi.org/10.1080/07370000802212669
Kim, Kyung Hee. 2011. The Creativity Crisis: The Decrease in Creative Thinking Scores on the Torrance Tests of Creative Thinking. Creativity Research Journal 23 (4): 285–295. DOI: http://dx.doi.org/10.1080/10400419.2011.627805
Klun, Maja and Stanka Setnikar Cankar. 2013. Better Regulation and Public Procurement in Slovenian Municipalities. Transylvanian Review of Administrative Sciences 38 E: 96–105.
Kozina, Jani. 2016. Življenjsko okolje ustvarjalnih ljudi v Sloveniji [Living Environment of Creative People in Slovenia]. Ljubljana: Založba ZRC.
Kraft, Ulrich. 2005. Unleashing Creativity. Scientific American Mind 16 (1): 16–23. DOI: http://dx.doi.org/10.1038/scientificamericanmind0405-16
Kurti, R. Steven, Debby L. Kurti and Laura Fleming. 2014. The Philosophy of Educational Makerspaces: Part 1 of Making an Educational Makerspace. Teacher Librarian 41 (5): 8–11.
Likar, Borut, Franc Cankar and Blaž Zupan. 2015. Educational Model for Promoting Creativity and Innovation in Primary Schools. Systems Research and Behavioral Science 32 (2): 205–213. DOI: http://dx.doi.org/10.1002/sres.2261
Mayer, Igor, Harald Warmelink and Qiqi Zhou. 2016. A Frame-Reflective Discourse Analysis of Serious Games. British Journal of Educational Technology 47 (2): 342–357. DOI: http://dx.doi.org/10.1111/bjet.12245
McCrae, Robert R., David Arenberg and Paul T. Costa. 1987. Declines in Divergent Thinking with Age: Cross-Sectional, Longitudinal, and Cross-Sequential Analyses. Psychology and Aging 2 (2): 130–137. DOI: http://dx.doi.org/10.1037//0882-7974.2.2.130
Mumford, Michael D. 2003. Where Have We Been, Where Are We Going?: Taking Stock in Creativity Research. Creativity Research Journal 15 (2–3): 107–120. DOI: http://dx.doi.org/10.1207/s15326934crj152&3_01
Penaluna, Andy and Kathryn Penaluna. 2009a. Assessing Creativity: Drawing from the Experience of the UK’s Creative Design Educators. Education + Training 51 (8–9): 718–732. DOI: http://dx.doi.org/10.1108/00400910911005262
Penaluna, Andrew and Kathryn Penaluna. 2009b. Creativity in Business/Business in Creativity: Transdisciplinary Curricula as an Enabling Strategy in Enterprise Education. Industry and Higher Education 23 (3): 209–219. DOI: http://dx.doi.org/10.5367/000000009788640314
Plucker, Jonathan and Dasha Zabelina. 2009. Creativity and Interdisciplinarity: One Creativity or Many Creativities? ZDM Mathematic Education 41 (1–2): 5–11. DOI: http://dx.doi.org/10.1007/s11858-008-0155-3
Phillips, Denis Charles. 1997. How, Why, What, When, and Where: Perspectives on Constructivism in Psychology and Education. Issues in Education 3 (2): 151–194.
Poddiakov, Nikolay. 2011. Searching, Experimenting and the Heuristic Structure of a Preschool Child’s Experience. International Journal of Early Years Education 19 (1): 55–63. DOI: http://dx.doi.org/10.1080/09669760.2011.571000
Poljak Istenič, Saša. 2015. Kolo kot akter ustvarjalne urbane regeneracije [Bicycle as an Agent of Creative Urban Regeneration]. Glasnik Slovenskega etnološkega društva 55 (3–4): 23–37. Available at: https://www.dlib.si/stream/URN:NBN:SI:doc-RUJ3FQ1B/dde6f38d-15c6-4615-bd3a-535f35383fb0/PDF
Poljak Istenič, Saša. 2016. Reviving Public Spaces through Cycling and Gardening. Ljubljana—European Green Capital 2016. Etnološka tribina 39 (46): 157–175. DOI: http://dx.doi.org/10.15378/1848-9540.2016.39.06
Ravbar, Marjan and David Bole. 2007. Geografski vidiki ustvarjalnosti [Geographical Aspects of Creativity]. Ljubljana: Založba ZRC (Georitem; 6). https://giam.zrc-sazu.si/sites/default/files/9789612540395.pdf
Robinson, Ken. 2011. Out of Our Minds: Learning to Be Creative. Chichester: Capstone Publishing.
Rogers, Carl R. 1954. Toward a Theory of Creativity. ETC: A Review of General Semantics 11 (4): 249–260.
Runco, Mark A. 2004. Creativity. Annual Review of Psychology 55 (1): 657–687. DOI: http://dx.doi.org/10.1146/annurev.psych.55.090902.141502
Scheer, Andrea, Christine Noweski and Christoph Meinel. 2012. Transforming Constructivist Learning into Action: Design Thinking in Education. Design and Technology Education 17 (3): 8–19.
Schrage, Michael. 1999. Serious Play: How the World’s Best Companies Simulate to Innovate. Boston: Harvard Business Press.
Setnikar Cankar, Stanka and Veronika Petkovšek. 2013. Private and Public Sector Innovation and the Importance of Cross-Sector Collaboration. The Journal of Applied Business Research 29 (6): 1597–1605. DOI: http://dx.doi.org/10.19030/jabr.v29i6.8197
Slatter, Diane and Zaana Howard. 2013. A Place to Make, Hack, and Learn: Makerspaces in Australian Public Libraries. The Australian Library Journal 62 (4): 272–284. DOI: http://dx.doi.org/10.1080/00049670.2013.853335
Smith, Gudmund J. W. 2005. How Should Creativity Be Defined? Creativity Research Journal 17 (2–3): 293–295. DOI: http://dx.doi.org/10.1080/10400419.2005.9651487
Stein, Morris I. (1953). Creativity and Culture. The Journal of Psychology 36 (2): 311–322. DOI: http://dx.doi.org/10.1080/00223980.1953.9712897
Sternberg, Robert. J. and Todd I. Lubart. 1995. Defying the Crowd: Cultivating Creativity in a Culture of Conformity. New York: Free Press.
Thomke, Stefan H. 1998. Managing Experimentation in the Design of New Products. Management Science 44 (6): 743–762. DOI: http://dx.doi.org/10.1287/mnsc.44.6.743
Thomke, Stefan H. and Donald Reinertsen. 1998. Agile Product Development: Managing Development Flexibility in Uncertain Environments. California Management Review 41 (1): 8–30. DOI: http://dx.doi.org/10.2307/41165973
Thompson, Leigh. 2003. Improving the Creativity of Organizational Work Groups. Academy of Management Executive 17 (1): 96–109. DOI: http://dx.doi.org/10.5465/AME.2003.9474814
Veryzer, Robert W. and Brigitte Borja de Mozota. 2005. The Impact of User-Oriented Design on New Product Development: An Examination of Fundamental Relationships. Journal of Product Innovation Management 22 (2): 128–143. DOI: http://dx.doi.org/10.1111/j.0737-6782.2005.00110.x
Warner, Scott A. and Kerri L. Myers. 2009. The Creative Classroom: The Role of Space and Place toward Facilitating Creativity. Technology Teacher 69 (4): 28–34.
Yong, Leonard M. S. 1994. Managing Creative People. Journal of Creative Behavior 28 (1): 16–20. DOI: http://dx.doi.org/10.1002/j.2162-6057.1994.tb00716.x
Zhao, Chun-Mei and George D. Kuh. 2004. Adding value: Learning communities and student engagement. Research in Higher Education 45 (2): 115–138. DOI: http://dx.doi.org/10.1023/b:rihe.0000015692.88534.de
Prenosi
Objavljeno
Kako citirati
Številka
Rubrike
Licenca
Avtorji jamčijo, da je delo njihova avtorska stvaritev, da v njem niso kršene avtorske pravice tretjih oseb ali kake druge pravice. V primeru zahtevkov tretjih oseb se avtorji zavezujejo, da bodo varovali interese založnika ter da bodo povrnili morebitno škodo.
Podrobneje v rubriki: Prispevki