Razvoj podobe vampirja od folklore do računalniških iger<br>The Development of the Vampire Image from Folklore to Computer Games</br>

Avtorji

  • Simona Govednik Ustanova Imago Slovenije-Podoba Slovenije, Gornji trg 16, SI-1000 Ljubljana, Slovenija

DOI:

https://doi.org/10.3986/sms.v10i0.1718

Povzetek

This article aims to show the development of the image of vampires from folklore to computer games and tries to determine in which ways folklore enters the mass media and which are its new functions and shapes. Different mass media have changed the image of the vampire for their own needs, and popular culture has embraced this new image, which differentiates from the one we find in tradition. But the vampire, though with a different image, still remains well recognised in popular culture. The vampire in contemporary computer games offers its own image built from different levels like literature and film.

Prenosi

Podatki o prenosih še niso na voljo.

Objavljeno

2007-10-18

Kako citirati

Govednik, S. (2007). Razvoj podobe vampirja od folklore do računalniških iger<br>The Development of the Vampire Image from Folklore to Computer Games</br>. Studia Mythologica Slavica, 10, 297–308. https://doi.org/10.3986/sms.v10i0.1718

Številka

Rubrike

SODOBNA MITOLOGIJA / CONTEMPORARY MYTHOLOGY