Smrt v virtualnem svetu: Dojemanje »dobre« in »slabe« smrti v spletni igri <em>World of Warcraft</em><br>Death in Virtual World: Perception of “Good” and “Bad” Deaths in the Online Game <em>World of Warcraft</em></br>

Authors

  • Simona Klaus Ustanova Imago Slovenije-Podoba Slovenije, Gornji trg 16, SI-1000 Ljubljana, Slovenija

DOI:

https://doi.org/10.3986/sms.v18i0.2840

Keywords:

death, World of Warcraft, afterlife, resurrection, virtual world

Abstract

The notion of “good” and “bad” deaths can be found in many cultures around the world as death has always had a significant role in the societies. Many beliefs and customs are connected with the time of death and the way someone died in order to grant the soul a safe passage into the otherworld. The game World of Warcraft is a complex example of how the notion of “good” or “bad” deaths is incorporated in the fantasy virtual world and in what ways the authors of the game make it possible for the players to define death they encounter on regular bases as being either “good” or “bad”. The article emphasizes the notion of death and its contexts play a significant role in the creation of this online world.

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Published

2015-07-06

How to Cite

Klaus, S. (2015). Smrt v virtualnem svetu: Dojemanje »dobre« in »slabe« smrti v spletni igri <em>World of Warcraft</em><br>Death in Virtual World: Perception of “Good” and “Bad” Deaths in the Online Game <em>World of Warcraft</em></br>. Studia Mythologica Slavica, 18, 201–209. https://doi.org/10.3986/sms.v18i0.2840

Issue

Section

SODOBNA MITOLOGIJA / CONTEMPORARY MYTHOLOGY